Walkthrough Assassin's Creed Rogue PART 3 END



Men O War

This memory will have you meeting your newest ally, Captain Cook.

After the cutscene, you will be at the helm of Captain Cook's Man O' War. Your first goal will be to sail forward, but soon you will encounter enemy ships. To get 100% sync, you must sink ten of them with the Mortar. This isn't as hard as it seems, since this vessel has a mortar cannon that shreds anything it hits.
After a short time of battling, a brief cutscene will play out and now you will have to sink enemy fire boats. You must hit them all as fast as possible if you wish to get 100% sync. Missing even one shot could spell doom for your 100%, so make sure to be precise. Always lead your shot with the mortar, as it takes about 1 second before the mortar actually hits the target.
Once you make it through this part, you will have to sink a few larger vessels. Again, just fire the mortar as often as you can and these ships will melt within moments. You can also fire the normal cannons, should the opportunity arise.
Once you finish the battle, the memory will end.

Bravado

Like the last memory, this one will begin with a cutscene of you meeting up with Captain Cook.

After the cutscene, you will need to sail to shore undetected. This is fairly easy, just stay to the left of the river the entire time. An alternate docking point will appear as you close in on the town.
Once you dock, you will need to locate Adewale. This section does not have to be done quietly, so feel free to kill whoever you need to in order to proceed. Once you do finally reach him, he will run off and you will need to rush to your vessel and chase after him. During this chase, you must dodge all the mortar fire in order to obtain 100%. This can be tricky, so be prepared to rapidly hit the slow down button to quickly maneuver out of the way of incoming fire. Thankfully he won't do this to often, and his ship is very weak, making it easy to kill. If you have upgraded your own mortars, you should be able to sink his vessel in just two volleys!
The final part of this mission has you tracking Adewale by foot. In order to 100% this part, you must not kill anyone else but him. This is easier than it may seem, as you can hug the left wall to avoid most the earlier enemies, then climb up it so you can walk along roofs until you spot Adewale. He has good eyes, so be prepared to chase him down. If you are a quick shot, it only takes two bullets to kill him. Simply chasing him will have little results as he is fast, so make sure to try and cut him off, or shoot him when he tries climbing up things. Remember, don't kill anyone else, even during the chase as you will fail the 100%.
Once you kill him a cutscene will play and you will finish the memory.

The Heist

This memory will begin shortly after the events of Sequence 5. You will start by spying on your former allies.

After that, you will run to meet up with Haytham. A short cutscene will play and you will be tasked with hunting down two people. As usual, you can just chase them down, or simply shoot them when they are close to make things a bit easier. Once they both die another quick scene plays.
The next event is timed, so speed is important here. You must lockpick three doors and open every chest in the fort. The chests are marked blue, and the doors leading to them are locked, so thankfully these optional objectives go hand in hand. They key to doing this section is to minimize conflict. Enemies can still spot you even in your disguise, they just can't do it from far away. As you walk around opening everything, try to avoid getting close to people, or kill them quickly and move on. If you are running low on time, and have already picked three doors, you can use shrapnel grenades to blast open the last ones, but it may draw unwanted attention.
Once you have completed the optional objectives, you simply need to climb to the top of the building and cut down the flag. After, you will need to make a hasty escape, and then a cutscene will play, marking the end of the memory.

Caress of Steel

This memory will begin as you meet Haytham while he interrogates an Assassin.

After, follow him and you will be caught up in a small fight. Following the first, you will see the mansion the now dead Assassin told Haytham about. Your goal is to get inside, which can be accomplished on the rear roof. You can simply run inside, by using a shrapnel grenade to kill the guys guarding the main entrance gate. Once past here, make your away around the building them climb to the window.
Once you get there, a cutscene will play out and you will fall down, then be gassed. In order to escape here with 100% sync, you must not touch the gas, which is far easier than it may initially seem. Turn left and run to the wall. Climb up then follow this until you reach the end. Jump over to the next wall, then climb up and to the left until you are able to jump to the third wall. No shimmy all the way left, jump through the crack and you will be free of the gas. Now climb up to the top and a brief scene will play out where you are poisoned.
The poison will make it so that when you move slowly or stand still, you start taking damage, so you won't be able to stop moving often. Keep as active as you can!
This next part is one of the harder optional objectives. You must stay out of combat while trying to find Hope, in an area rich with enemies. Your first goal is to get to the wall in front of you with plants growing atop it.
Once up here, turn right and you will see another canopy area you can jump to. This one has a patrolling guard atop it, so make sure you jump when the guard is turned around. Any sort of combat will cause your objective to fail.
From here, run to the front left corner and jump to the small building here, then to the tree. This will take you over the water, then you can jump down into some grass. Once in the grass, you simply need to head towards the green area while avoiding the guards.
Once the objective changes from locate to kill Hope, you will be free to sprint and get into combat. You don't want to though, as your goal is to chase hope. Like any chase sequence, you can end things early by shooting her twice, although the poison can make this tough. Once she is dead, the memory will end.

No Laws But Our Own

This memory will begin when you meet up with Captain Cook.
After the cutscene, you will be heading out to sea. You are heading towards a fort, and once you reach your destination, Shay will disembark. You will note that in order to get 100% here, you need to avoid open conflict. This doesn't prevent you from killing people, you just can't be seen while doing so.
Make your way up the tree and over the walls, letting you avoid many people and potential combat. Once inside, you will need to switch to Eagle Vision and find the leader of the outlaws. Once you have eyes on him your objective will change. Notice that it says to steal, so don't kill him! In order to steal the item from him, you simply must get near him while he can't see you and the prompt will appear.
This can be done at several points, although the easiest is when he enters the building, as he will stand with his back turned for a great deal of time. Again, remember that you can't get into open battle, or you will fail to 100% sync the mission.
Once you have it, you must escape. This part requires you to not kill anyone for the 100%, so simply make a dash for the exit. The easiest way to escape is the same way you came in, so simply retrace your steps to get out.
Once you reach your vessel, you will need to escape the area. Don't bother fighting any other boats, just sail at max speed so you exit the read area. Once you do, the memory will end.

Cold Fire

Again, you will be meeting up with Captain Cook, although this time you will be sailing to battle!

After the cutscene, you will be taking the Morrigan out looking for the enemy fleet. Finding them isn't that tough, as shortly after entering the green circle, they will ambush you. Take them out, and once you do, you'll have to find the remaining vessel, the Gerfaut.
For this part, you simply need to sail around until you see it. If you watch carefully, you can see where the mortar and cannon fire is coming from, and trace it back to the target ship. Once you do find it, you'll be drawn into combat with it.
Your opponent is tough, but not much more so than any other vessel you will have faced. Once you have damaged it, you will then need to board the vessel. This part requires you to take no damage, or else you will fail the 100%. The easiest way to go about this, is to climb along the outside of the boat until you reach the back, then climb up and just shoot de la Verendrye.
After you get the kill, there will be several long cutscenes, and the memory will end.

Non Nobis Domine

This memory will begin when you meet up with Haytham.
It's time to take down Achilles. After the cutscenes, you will be in the arctic, heading towards the precursor temple. This part has no restrictions against you, so feel free to just kill anyone who stands in your way.
When you start entering the outer sections of the temple, you will start seeing walls of light. There will also be a brief scene where Haytham pushes a man into the light, disintegrating him. This should be all you need to not want to touch it yourself, so make sure going forward you wait for the light to disappear before proceeding forward!
Once you reach the core, a cutscene will play out, and then things will take a sudden turn for the worse. Much like the events earlier in the game, the area around you will begin collapsing and you will need to run for it. To 100% this section, you also must not touch any light. Thankfully there is a warning before light is about to appear, so you shouldn't have any issues.
Eventually Liam will make a stand, and pull out his guns. You will need to avoid being shot, while slowly making your way closer to him. When he is about to shoot, a gauge will fill above him. While this is happening, make sure to stand behind a pillar. Move from pillar to pillar, repeating this hiding process until Liam begins running again.
Turn and continue chasing Liam, although watch out as now you have more light walls to deal with. Once you get close again he will try to shoot you a second time. Again, hide behind the pillars while he is shooting, then carefully move forward until he is running again.
You will chase him for a short time again until he runs out of places to run. He will turn and begin trying to shoot you. Don't stop running, simply keep charging towards him, then dive off the snow above him and assassinate him. This act will mark the end of the memory.

Incomplete Memory 3

Follow your friend through the gate and all the way across the palace
courtyard. Move up to the green objective marker at the far end and as you
approach, you’ll spot your target. Unfortunately, he enters the building and
the door shuts behind him. Time to find an alternate route!

At this point, your objective marker will conveniently relocate, showing you
exactly where you need to go – an open door on a balcony nearby. To reach it,
climb up on the latticework in the garden below and hop across to the wall
from here to avoid the attention of the guards in the restricted area. Climb
to the balcony and enter the palace.

A scene will play as you enter.

This next part requires us to locate a secret meeting, which can be done via
the Eagle vision. The problem is that the entire area is in a restricted area
and there are quite a few guards patrolling about. As such, you’ll need to work
your way through the next series of rooms, mingling in with the crowd to avoid
the guards.

When you reach the dead end, sneak by the guard and hop out the window.
Assassinate the guard in the courtyard below and sneak up the next hallway,
through the doorway next to the children and then through the door on the right
until you reach a large hallway filled with people. Use your eagle vision to
detect your target at the far end of the hallway. 

This will cause a green objective marker to appear. Work your way over to this
location through the crowd for a scene.

Following the scene, our target will be standing in the middle of the hall and
will periodically wander around to different groups of revellers. Use the
crowds to get close to him and when you get the chance, assassinate him to
complete the ‘incomplete’ memory and to end the game.
THANK YOU 
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